/**
 * Jin - a chess client for internet chess servers.
 * More information is available at http://www.jinchess.com/.
 * Copyright (C) 2002 Alexander Maryanovsky.
 * All rights reserved.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package free.jin.chessclub.event;

import free.jin.event.JinEvent;
import free.jin.chessclub.ChessEvent;
import free.jin.chessclub.JinChessclubConnection;


/**
 * The Event sent when a chess event is added or removed.
 */

public class ChessEventEvent extends JinEvent {


    /**
     * The id for events when a chess event is added.
     */

    public static final int EVENT_ADDED = 1;


    /**
     * The id for events when a chess event is removed.
     */

    public static final int EVENT_REMOVED = 2;


    /**
     * The id of this event.
     */

    private final int id;


    /**
     * The ChessEvent.
     */

    private final ChessEvent chessEvent;


    /**
     * Creates a new ChessEventEvent with the given originating
     * JinChessclubConnection, id and ChessEvent.
     */

    public ChessEventEvent(JinChessclubConnection conn, int id, ChessEvent chessEvent) {
        super(conn);

        switch (id) {
            case EVENT_ADDED:
            case EVENT_REMOVED:
                break;
            default:
                throw new IllegalArgumentException("Invalid id: " + id);
        }

        if (chessEvent == null)
            throw new IllegalArgumentException("chessEvent may not be null");

        this.id = id;
        this.chessEvent = chessEvent;
    }


    /**
     * Returns the id of this event.
     */

    public int getID() {
        return id;
    }


    /**
     * Returns the ChessEvent.
     */

    public ChessEvent getChessEvent() {
        return chessEvent;
    }


}
